Operation Manual

You must read the Usage and Safety Precautions before use.
©2022 ZOOM CORPORATION

Notices

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Proper display is not possible on grayscale devices.

Notes about this Operation Manual

You might need this manual in the future. Always keep it in a place where you can access it easily.

The contents of this document and the specifications of the product could be changed without notice.

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R12 overview

Terms used in this manual

Multitrack recorder (MTR)

A recorder that can record and play multiple tracks is called a multitrack recorder (MTR). The R12 can simultaneously record up to 2 tracks and simultaneously play up to 8 tracks.

Project

The R12 manages recording and playback data for a single song in a unit called a project. The audio files assigned to tracks and settings, including for panning and faders, are saved in project files. Up to 1000 projects can be created on a single card.

Region

The data from a single recording is managed for each track in units called regions. Regions for audio recordings and rhythms are shown as waveforms while synthesizer regions are shown as performance data (MIDI notes). Moreover, WAV and MIDI files on microSD cards and USB flash drives can be added as regions.

Snapping

This function aligns regions to a grid when they are moved or edited. This enables editing to be conducted efficiently.

MIDI file

This type of file contains MIDI performance data. The R12 can load MIDI files and add them as synth regions.

Effect

A wide variety of effects can be applied to sounds, including distortion, chorus and reverb. By adjusting effect parameters, you can create your own original sounds.

Patch memory

Patch memories store the effects used, their on/off states and parameter settings, allowing easy recall. Effects are saved and recalled in units of patch memories. Up to 3 effects can be added to a patch memory, and up to 50 patch memories can be stored.

Functions of parts

Top

Touchscreen
This shows various types of information and is operated by touch.
PHONES volume knob
Use to adjust the headphone volume.
OUTPUT volume knob
This adjusts the OUTPUT volume.
BALANCE knob / CLICK switch
When the CLICK switch is set to PHONES, use the BALANCE knob to adjust the balance between the MASTER and CLICK signals output from the PHONES jack.
Hi-Z switch
Turn Hi-Z on/off for INPUT 1. Turn this on as necessary for the connected guitar or bass.
Input PEAK indicators / GAIN knobs
Use the input GAIN knobs to adjust input signals. Adjust these so that the PEAK indicators do not light.
Channel/EFFECT/MASTER faders
Channel faders: These adjust individual track signal levels in a range from −∞ to +10 dB.

EFFECT fader: This adjusts the return level of the send effect in a range from -∞ to +10 dB.

MASTER fader: This adjusts the signal levels of the MASTER track, which is a stereo mix of the individual tracks, in a range from −∞ to +10 dB.

Other buttons
  • This turns the click (metronome) on/off. The indicator lights when it is on.

  • Press to skip back one bar. Press and hold to search backward.

  • Press to skip forward one bar. Press and hold to search forward.

  • Press this to stop recording and playback. Press when stopped to move the recording/playback position to the beginning of the project.

  • Press to start/pause playback of recorded files. The indicator lights during playback.

  • Press to start recording. The indicator lights during recording.

Bottom

Battery compartment cover
Open this when installing or removing AA batteries.

Side

microSD card slot
This supports cards that meet microSDHC/microSDXC specifications.

Back

INPUT 1–2 jacks
Connect mics, keyboards and guitars to these. These support XLR and 1/4-inch phone (unbalanced) plugs.
OUTPUT jacks
Connect these to a power amplifier, a PA system or powered monitor speakers, for example.
PHONES output jack
Connect headphones here.
Power button
Press and hold this to turn on/off the R12 power.

When switched off, the current mixer settings are automatically saved in the R12 and in the settings file in the project folder on the microSD card.

USB (Type-C) port
Using this, projects can be copied to and imported from USB flash drives. USB MIDI keyboards can also be connected and used to play synth sounds.

Using a hub that supports the USB Power Delivery function, power can be supplied to the R12 while using a USB flash drive or USB MIDI keyboard.

Connecting to a computer also makes the following possible.

  • The R12 can be used as an audio interface.

  • Guitar Lab can be used to replace R12 effects.

  • The R12 can be used as a card reader.

  • The R12 can be used as a DAW control surface.

Connection example

This is an example of connections to record vocals and guitars.

Mics for lead and backing vocals, drums and other sound sources
Dynamic and condenser mics can be connected. When a condenser mic is connected, turn on phantom power. (→ Enabling tracks for recording)
Guitars, basses and other instruments
When directly connecting a guitar or bass with passive pickups, use INPUT 1 and set to ON.

When connecting a guitar or bass with active pickups or through an effect, for example, to the R12, use either INPUT 1 or 2. In this case, set to OFF when connecting to INPUT 1.

Headphones
Powered monitors

Touchscreen display

The R12 touchscreen shows information necessary for operation. Tap and slide on the screen to conduct various operations, including selecting, adjusting and editing.

This section explains various screens shown on the R12.

Home Screen overview

This appears on the touchscreen when the R12 power is turned on. The Home Screen has two views: Track View and Level Meter View. Switch between them as needed during operation.

Track View Screen

This is the normal recording/editing screen.

Since recorded waveforms and their positions can be examined easily, this is useful for thinking about song structure and editing.

Control Bar
This shows the recording/playback position and various buttons. See the Control Bar overview for details.
Track Headers
These show track numbers and types. Tap this to select a track, highlighting it. Tracks armed for recording are shown in red.
  • : Audio tracks

    These show regions with recorded audio.

  • : Rhythm track

    This shows rhythm loop regions.

  • : Synth track

    This shows synth (MIDI data) regions.

Slide the Track Headers right to open the mixer. When the mixer is open, slide the Track Headers left to close it.

Use the mixer to check the mute (→ Muting tracks) and solo (→ Listening to selected tracks only (soloing)) settings of each track.

Regions
Audio and rhythm regions are shown as waveforms while synthesizer regions are shown as notes.

See Editing regions for details about region operations, including moving, adding, deleting and dividing them.

NOTE

The maximum numbers of regions in a single project are as follows.

  • Total number of audio and rhythm regions: 50

  • Synth regions: 80

Tracks
These show regions.

The display can be changed by doing the following.

  • Tap to zoom out on the timeline display. (This enables showing many bars at the same time.)

  • Tap to zoom in on the timeline display. (This enables displaying more detail.)

  • Slide up, down, left or right to show tracks that were hidden and to change the part of the timeline that is visible.

Level Meter View Screen

This screen shows the level meters and faders for all tracks.

This screen makes observing the volume of all tracks easy, so it is useful for recording multiple channels simultaneously and balancing the mix.

Control Bar
This shows the recording/playback position and various buttons. See the Control Bar overview for details.
Input indicators
The show the input jack (1/2) track assignments.
Clipping indicators
These light red if input/playback signal levels are clipping after fader adjustment.

Pressing , starting recording or changing screens will clear these indicators.

Peak indicators
These retain the peak levels of input/playback signals for a set amount of time after fader adjustment.
Track level meters
These show the input/playback signal levels after fader adjustment.
Tracks
These show the track numbers.

Tap a track to open the Track Settings Screen

Track faders
These show the current fader position settings.
Track ghost faders
When the positions of physical faders and fader settings are different because the screen has been switched, for example, these show the physical fader positions.

To change the fader setting value, move the fader on the unit to the current fader position. This will cause it to reflect the unit fader position.

Phantom power indicator
When phantom power is on, this shows the input that is receiving it.
MASTER fader and level meters
This shows the MASTER fader position and MASTER track levels.
EFFECT fader and level meters
This shows the EFFECT fader position and EFFECT track levels.

Control Bar overview

The control bar is shown at the top of the Track View and Level Meter View screens. Along with showing the current bar position, tempo and time signature, other features include buttons for various settings.

(Track View Screen only): Track Type Buttons
The selected track type can be switched.
  • : Audio tracks

  • : Rhythm track

  • : Synth track

(Level Meter View Screen only): Recording/playback time

This shows the time (in minutes and seconds) of the recording/playback position.

Recording/playback bars and beats
This shows the bar and beat of the recording/playback position.
Tempo and time signature
This shows the current tempo and time signature settings.

This can be tapped to open the Project Settings Screen.

/ Zoom in/out buttons
These change the magnification of the timeline display.
  • : Zoom in on the timeline display.

  • : Zoom out on the timeline display.

Remaining battery charge (only when battery-powered)
When the remaining battery charge becomes low, replace the batteries (→ Installing batteries), or connect the AC adapter (→ Connecting the AC adapter) or a mobile battery (→ Using other power supplies).

Input selection button
This opens the Input Routing Screen where INPUT 1–2 jack input, phantom power on/off, and compressor/limiter/gate settings can be made.
Library button
  • When the track type is , this opens the Patch Memory Selection Screen.

  • When the track type is , this opens the Rhythm Loop Selection Screen.

  • When the track type is , this opens the Synth Type Selection Screen.

Edit button
  • When the track type is or , this opens the Wave Editor Screen.

  • When the track type is , this opens the Piano Roll Screen.

UNDO/REDO button (Track View Screen only)
This undoes the last operation.
  • : This undoes the last operation (UNDO function).

    (When is shown, the UNDO function cannot be used.)

  • : This redoes the undone operation. (REDO function)

    NOTE

    UNDO/REDO can be used with the following functions.

    Recording, changing region loop length, trimming/moving/deleting/pasting and splitting regions, swapping/deleting tracks, audio/MIDI input

Mixdown button (Level Meter View Screen only)

Use this to mix down recordings.

Recording/playback position
This shows the recording/playback position. During recording, it appears red.

During playback, drag this horizontally to change the playback position.

Screen Switching button
This switches between the Track View Screen and Level Meter View Screen.
  • : This opens the Level Meter View Screen.

  • : This opens the Track View Screen.

Marker button
This opens the Marker Menu.
Project Settings button
This opens the Project Settings Screen.
Ruler
This shows bars, beats, the recording/playback position and markers.

Tap / to increase/decrease the magnification of the timeline.

Touchscreen operation overview

Operations on various screens

Tap and slide on the touchscreen to operate it.

Tap: Select

Tap a value you want to set. The current setting value is shown in blue.

Tap: Change settings

Tap and to change settings.

Slide: Adjust

While touching a slider, move it horizontally to adjust the setting value.

HINT
  • Tap or at the ends of the slider to change the value by 1.

  • Double-tap a slider to reset it to its initial value.

Slide: Scroll through items

While touching the display, slide vertically to scroll.

Returning to the previous screen/Home Screen (Track View Screen / Level Meter View Screen)

Tap at the top left of the screen.

To return to the Home Screen, tap repeatedly until it opens.

Character Input Screen overview

The Character Input Screen appears on the touchscreen to enable file names to be input and edited, for example.

Tap the keyboard to input characters.

Character input area
A cursor shows the input position.
Move cursor
Keyboard
Use to input characters.
Switch between uppercase and lowercase
Cancel input
This reopens the previous screen.
Change character type
Delete character
Confirm input
NOTE

The characters and symbols that can be used are as follows.

! # $ ' ( ) + , - ; = @ [ ] ^ _ ` { } ~ (space) A-Z, a-z, 0-9

Making preparations

Inserting microSD cards

  1. Turn the power off and then open the microSD card slot cover.
  2. Insert the microSD card into the microSD card slot.

    To remove a microSD card, push it further into the slot and then pull it out.

    NOTE
    • Cards that conform to SDHC and SDXC specifications are supported.

    • Always make certain that the power is off when inserting or removing a microSD card. Inserting or removing a card while the power is on could result in data loss.

    • When inserting a microSD card, be sure to insert the correct end with the top side up.

    • Recording and playback are not possible when a microSD card is not loaded in the R12.

    • After purchasing a new microSD card, always format it using the R12 to maximize performance. (→ Formatting microSD cards)

Connecting output devices

Powered monitors and headphones can be connected to check the sound.

Use OUTPUT to adjust the OUTPUT volume.

Use PHONES to adjust the headphone volume.

NOTE

Turn powered monitors off before connecting them.

HINT

The OUTPUT jacks support balanced output.

Supplying power

The R12 can be operated using power from a power supply connected to the USB port (AC adapter, USB bus power or mobile battery) or AA batteries.

A power supply connected to the USB port will be used instead of AA batteries when available.

Installing batteries

To operate the R12 using batteries, press and lift to open the battery compartment cover on the bottom. Then, insert 4 AA batteries.

NOTE
  • Use only one type of battery (alkaline, NiMH or lithium) at a time.

  • The remaining battery charge is shown on the display. (→ Control Bar overview)

  • Set the type of battery used correctly so that the amount of remaining battery charge can be shown accurately. (→ Setting the type of batteries used)

  • If the indicator shows no remaining battery charge, turn the power off immediately and install new batteries. The remaining battery charge is always shown (on most screens) when operating on battery power.

Connecting the AC adapter

Connect the cable of the dedicated AC adapter (AD-17) to the USB port (Type-C). Then, plug the AC adapter into an outlet.

Using other power supplies

The R12 can be operated using bus power from a computer connected to the USB port (Type-C). A 5V mobile battery (commercially-available) can also be used for power.

Turning the power on/off

Turning the power on

  1. Confirm that the output devices connected to the R12 are turned off.
  2. Set all and faders to their minimum values.
  3. Press until the and indicators light.

    This turns the R12 power on, opening the Projects Screen (→ Opening projects) or Home Screen (→ Home Screen overview) on the touchscreen.

    The first time the power is turned on after purchase, as well as after the R12 has been reset to factory defaults, the Date/Time Setting Screen will open. Set the date and time when it does. (→ Setting the date and time (first time starting up)

  4. Turn on the output devices connected to the R12.
    NOTE

Turning the power off

  1. Minimize the volume of output devices connected to the R12.
  2. Turn off the output devices connected to the R12.
  3. Press until “Goodbye! See You!” is shown.

    The touchscreen display will turn off.

Setting the date and time (first time starting up)

The first time the power is turned on after purchase, set the date and time when the Date/Time Setting Screen opens. This is used to add the date and time to recorded files.

  1. Tap / to set the date and time.
  2. Tap the displayed date format to use.
    • mm/dd/yy: month/day/year

    • dd/mm/yy: day/month/year

    • yy/mm/dd: year/month/day

  3. Tap “Done”.

    This confirms the set date and time and opens the Projects Screen. Create a new project. (→ Creating new projects using templates and Creating empty projects using specific settings)

    NOTE

    If power is not supplied for a while, the stored date and time settings will be reset. If the Date/Time Setting Screen appears during startup, set them again.

    HINT

    The date and time setting can also be changed later from the Menu screen. (→ Setting the date and time)

Opening projects

The R12 saves and manages recording and playback data in units called projects.

A list of projects is shown on the Projects Screen. Tap a project to select it for recording, playback and editing. New projects can also be created on the Projects Screen.

Follow these steps to open the Projects Screen.

  1. Tap on the Home Screen (Track View Screen/Level Meter View Screen).
  2. Tap “Projects”.

    This opens the Projects Screen.

Creating new projects

Templates that already have rhythm loops included can be selected for various genres to create projects that make starting a music project easy. Projects can also be made by first setting the tempo and time signature, for example.

NOTE
  • Up to 1000 projects can be created on a single card.

  • Projects are saved automatically at the following times.

    • When the Projects Screen is opened from another screen

    • When recording completes

    • When the power is turned off

    • When a new project is created

    • When the Project Settings Screen is closed

Creating new projects using templates

Projects can be created from templates for various genres that have rhythm loops assigned to them in advance.

Templates have been prepared for popular genres including rock, funk and hip-hop.

  1. Tap “Templates” on the Projects Screen.
  2. Tap the desired genre.

    The selected genre will be framed in blue.

  3. Tap “Create”.

    This will create a new project and open the Track View Screen, showing the rhythm loop for the selected genre.

    HINT
    • Projects will be named “ZOOM0001” – “ZOOM9999”. Project names can be changed later. (→ Changing project names)

    • Tap “Details” to set the bit depth before creating a project.

Creating empty projects using specific settings

Projects can be made after setting the tempo, time signature and bit depth.

The tempo and time signature can also be changed later from the settings.

  1. Tap “Projects” on the Projects Screen.
  2. Tap “New Project” to select it.

  3. Tap “Details”.

    Tapping “Create” will create a project without changing settings.

  4. Change the project settings by tapping and sliding.
    Project name editing
    Tap this to open the Character Input Screen. See Character Input Screen overview for editing procedures.
    Tempo
    This changes the setting of the tempo used for the entire song (40.0–250.0). (→ Changing project tempos)
    Time Signature
    This changes the setting of the time signature used for the entire song. (→ Changing project time signatures)
    Bit Depth
    This sets the amount of data per digital signal sample. The 24-bit option captures more information, increasing audio detail and expression, but it also creates more data.
    NOTE

    Bit Depth cannot be changed later.

    HINT

    By default, projects are automatically named “ZOOM0001” – “ZOOM9999”. Tap to create a project with an edited name. That name will be saved and used when creating new projects, adding consecutive numbers in a “01” format automatically to the ends of their names.

    Project names can be changed later. (→ Changing project names)

  5. Tap “Create”.

    This will create a new project with the changed settings, and open the Home Screen.

    NOTE

    The settings made on the Details Screen are saved. The same settings will be used when creating new projects later.

    Tapping “Create” on the Projects Screen without making settings on the Details Screen will create a new project using the Tempo, Time Signature and Bit Depth settings previously made on the screen.

Opening projects

  1. Tap “Projects” on the Projects Screen.
  2. Tap the desired project to select it.

    The selected project will be framed in blue.

    HINT

    Tap (project name order) or (date and time used order) to change the order shown.

  3. Tap “Open”.

    The project selected on the Home Screen will be shown.

    NOTE

    If the opened project file has a problem, the “Project Open Error!” message will appear. Follow these procedures to repair the project.

    1. Tap “Execute”.

      This will repair and open the project.

      Tap “Cancel” to cancel repair.

    2. Tap “Close”.

      After repairing a project, a warning mark will be added to the original invalid project and a new repaired project will be created on the Projects Screen (→ Opening projects).

      Repaired project

      Original invalid project

      The extension for the newly created project file will be “.r12” and the extension for the original project file will become “.r12err”.

      Depending on the state of the project data, it might not be repaired as intended.

Changing project settings

Various project settings can be made on the Project Settings Screen. Settings are saved separately with each project.

Project settings can be made during playback. (→ Playing projects)

Opening the screen where various project settings can be made

  1. Tap on the Home Screen (Track View Screen/Level Meter View Screen).

    This opens the Project Settings Screen.

    The name of the selected project can be checked on the Project Settings Screen.

Changing project tempos

This changes the tempo used for the entire song.

  1. Slide the “Tempo” slider or tap / on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    HINT
    • This can be set from 40.0–250.0.

    • The tempo set here will be shared by the effects.

    • When the Project Settings Screen is open, tapping multiple times will also set the tempo. The tempo will be calculated from the intervals between taps (tap tempo).

      If the project Time Signature is set to 6/8, the tempo sets the length of dotted quarter notes. (→ Changing project time signatures)

    • Tapping the tempo/time signature in the Control Bar will also open the Tempo setting of the Project Settings Screen. (→ Control Bar overview)

Changing project time signatures

This changes the setting of the time signature used for the entire song.

  1. Tap the desired “Time Signature” setting on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    HINT
    • The options are 4/4, 3/4 and 6/8.

    • Tapping the tempo/time signature in the Control Bar will also open the Time Signature setting of the Project Settings Screen. (→ Control Bar overview)

Setting the click (metronome)

The R12 has a metronome with a precount function.

This metronome, which can function during recording and playback, has switchable sounds, a precount on/off setting and adjustable volume.

Using the click (metronome)

Set whether the click is used during recording and playback.

  1. Tap “On” or “Off” for “Click” on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    SettingExplanation
    OffDo not use a click.
    OnUse a click.
    HINT

    The click can also be switched on/off by pressing on the Home Screen.

Setting the precount

A click can be sounded before starting recording.

  1. Tap “On” or “Off” for “Precount” on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    SettingExplanation
    OffThis turns off the precount.
    OnThis turns on the precount.
    HINT
    • The number of beats in the precount depends on the time signature setting (→ Changing project time signatures).

      • 4/4: 4

      • 3/4: 3

      • 6/8: 6

    • When the precount is playing, the region before the current stop position will also be played back.

Changing the click sound

The click sound can be set to the preferred one.

  1. Tap the desired “Sound” setting on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    SettingExplanation
    BellMetronome sound (with bell on accents)
    ClickMetronome sound (click only)
    StickDrumsticks tapping sound
    CowbellCowbell sound
    Hi-QSynthesized click sound

Setting tracks for output as MASTER and CLICK signals

Set the output destination of each track.

By setting rhythm tracks, for example, to CLICK, they can be used like a click during recording, synchronized performances and other situations.

  1. Tap the Output Routing □ boxes on the Project Settings Screen (→ Opening the screen where various project settings can be made).

    Set the output destination for each track to MASTER or CLICK.

    • MASTER: The sound is output from both the OUTPUT and PHONES jacks.

    • CLICK: The sound is output only from the PHONES jack, and the volume balance between the MASTER and CLICK output signals can be adjusted.

    NOTE

    Set to PHONES to output the CLICK signal from the PHONES jack, and use to adjust the volume balance with the MASTER output.

Adjusting the volume balance of the MASTER and CLICK signals output to headphones

When monitoring with headphones, the volume balance between the MASTER and CLICK output signals can be adjusted.

  1. Set to PHONES.

    When set to OUTPUT + PHONES, the balance adjusted using the track faders is output to both the OUTPUT and PHONES jacks.

  2. Turn to adjust the balance.
    • Turn right to increase the CLICK volume. When turned all the way to the right, only the CLICK will be output.

    • Turn left to increase the MASTER volume. When turned all the way to the left, only the MASTER will be output.

Changing the snap setting

The snap setting used for the entire project can be changed.

If this is “On”, notes and regions will be aligned to ruler increments when moved (→ Control Bar overview).

  1. Tap “On” or “Off” for “Snap” on the Project Settings Screen (→ Opening the screen where various project settings can be made).
    SettingExplanation
    OffThis turns off the snap function.
    OnThis turns on the snap function.

Using the tuner

Use the tuner function to tune guitars and other instruments.

  1. Tap “Tuner” on the Project Settings Screen (→ Opening the screen where various project settings can be made).

    This opens the Tuner Screen.

  2. On the Input Routing Screen, select the input that is connected to the guitar, bass or other instrument that you want to tune (→ Enabling tracks for recording).
  3. Play the open string that you want to tune and adjust its pitch.

    The pitch detuning with the nearest note name or string number will be shown.

    Using the chromatic tunerUsing other tuners
    HINT

Selecting the tuner type

  1. Tap or on the Tuner Screen (→ Using the tuner).
    DisplayExplanationString number/note
    7654321
    ChromaticThe name of the nearest note (in semitones) and the amount of detuning are shown.
    GuitarStandard guitar tuning with a 7th stringBEADGBE
    BassStandard bass guitar tuning with a 5th stringBEADG
    Open AOpen A tuning (open strings play A chord)EAEAC#E
    Open DOpen D tuning (open strings play D chord)DADF#AD
    Open EOpen E tuning (open strings play E chord)EBEG#BE
    Open GOpen G tuning (open strings play G chord)DGDGBD
    DADGADAlternate tuning often used for tapping and other techniquesDADGAD

Setting the standard pitch of the tuner

  1. Tap or on the Tuner Screen (→ Using the tuner).
    NOTE

    This can be set from 435Hz to 445Hz.

Using flat tunings

All strings can be tuned down from standard tuning by 1–3 semitones.

  1. Tap or on the Tuner Screen (→ Using the tuner).
    NOTE
    • This can be set from ×0 to ×3 (3 semitones lower).

    • Flat tuning cannot be used when the tuner type is CHROMATIC.

Recording

Recording process

  • Press to start playback and to stop it

  • Mix down the project (→ Mixing projects)

Making input settings

Connecting input devices

Connect the devices that you want to record. Mics, guitars, basses, synthesizers and other instruments can be connected.

Connecting mics

Connect dynamic and condenser mics to INPUT 1 and 2 using mic cables with XLR connectors.

INPUT 1 and 2 support phantom power (+48V).

When connecting a condenser mic that requires phantom power, turn phantom power on (Enabling tracks for recording).

NOTE

When connecting devices that are not compatible with phantom power, do not turn phantom power on. Doing so could damage the device.

HINT

Phantom power is a function that supplies power to devices that require an external power supply, including some condenser mics.

+48 V is common.

Connecting guitars, basses and other instruments

Guitars, basses, synthesizers and other electronic instruments can be connected to INPUT 1 and 2 using cables with standard 1/4-inch plugs.

When directly connecting a guitar or bass with passive pickups, use INPUT 1 and set to ON.

Enabling tracks for recording

Tracks can be selected for recording.

  • When an audio track is selected, the sound input through the corresponding INPUT jack will be recorded.

  • When a synthesizer track is selected, MIDI data input using a MIDI keyboard, for example, will be recorded.

Track types can be checked on the Track View Screen.

  1. Tap on the Home Screen (Track View Screen/Level Meter View Screen).

    This opens the Input Routing Screen.

  2. Tap tracks to select them for recording.
    Sound recorded from INPUT 1
    lights on the track that will be recorded.
    Sound recorded from INPUT 2
    lights on the track that will be recorded.
    Performance recorded from a MIDI keyboard
    will light red.
    NOTE

    Recording to rhythm tracks is not possible.

  3. Tap the phantom icons for inputs that have condenser mics that require phantom power connected to them.

    Tapped input icons will light, showing that the phantom setting is on.

  4. Tap .

    The Home Screen will reopen.

    On the Track View Screen, the numbers of the tracks armed for recording are shown with red backgrounds. On the Level Meter View Screen, the tracks armed for recording inputs are shown along with the input phantom power settings.

    NOTE
    • The input signals selected this way will also be sent to the MASTER tracks.

    • By connecting a MIDI keyboard, for example, synthesizer track performances can be recorded. (→ Using MIDI keyboards)

    • 2 inputs can also be assigned to 1 track. (They will be mixed together in mono.)

    HINT

    Two adjacent tracks can be set to be a stereo track. (→ Enabling stereo linking) In this case, the odd-numbered track of the stereo-linked pair will be assigned to INPUT 1 and the even-numbered track will be assigned to INPUT 2.

Adjusting input levels

The levels of signals input to the R12 can be adjusted.

  1. Turn for INPUT 1 and 2 to adjust their input levels.

    Adjust them so that their indicators do not light.

    HINT
    • If the sound distorts even after lowering the input level, try changing mic positions and adjusting the output levels of connected devices.

    • The Comp/Limiter/Gate function can also be used to adjust levels. (→ Using the Comp/Limiter/Gate function)

Using the Comp/Limiter/Gate function

The volume can be adjusted suitably according to input signal levels and unwanted noise can be cut, making the sound clearer.

  • Comp

    The compressor reduces level differences between loud and quiet sounds, making the sound clearer.

  • Limiter

    The limiter can prevent distortion by reducing input signals that have high levels.

  • Gate

    This cuts input signals with low levels, reducing background noise.

The compressor and limiter lower input signals with high levels according to the parameter adjustments shown below. The limiter has a stronger effect compared to the compressor. The gate cuts input signals with low levels according to the parameter adjustments shown below.

Comp/LimiterGate
Level
Time
Original signal
Output signal when Comp/Limiter/Gate used
Attack Time
Release Time
Threshold
ParameterExplanation
ThresholdComp/Limiter: This adjusts the input level that activates the effect. When the input level exceeds the threshold, the excess level is compressed with a ratio of 1:4 for Comp and 1:20 for Limiter.

Gate: This adjusts the input level that deactivates the effect. Sound below the threshold level will not be output.

Attack TimeComp/Limiter: This adjusts the speed that the effect is activated after the input signal exceeds the threshold level.

Gate: This adjusts the speed that the effect is deactivated after the input signal exceeds the threshold level.

Release TimeComp/Limiter: This adjusts how quickly the effect is deactivated after the input signal goes below the threshold level.

Gate: This adjusts the speed that the effect is activated after the input signal goes below the threshold level.

NOTE

Comp/Limiter/Gate settings can be changed during recording and playback.

  1. Tap on the Home Screen (Track View Screen/Level Meter View Screen).

    This opens the Input Routing Screen.

  2. Tap .

  3. Tap and to select an input for setting the Comp/Limiter/Gate function.

    Select “Input 1” or “Input 2”.

    HINT

    Comp/Limiter/Gate settings can be made separately for each input.

  4. Tap the desired setting.
    SettingExplanation
    OffThis turns the Comp/Limiter/Gate off. No settings can be made from step 2.
    CompressorThis selects the compressor. The ratio is 4:1.
    LimiterThis will apply the limiter The ratio is 20:1.
    Noise GateThis will apply the noise gate.

  5. Slide the Threshold slider or tap and to adjust the threshold level.
    HINT

    This can be set from −16 to −2 dBFS for the compressor and limiter.

    This can be set from −80 to −2 dBFS for the noise gate.

  6. Slide the Attack Time slider or tap and to adjust the attack time.
    HINT

    This can be set from 1 to 4 ms.

  7. Slide the Release Time slider or tap and to adjust the release time.
    HINT

    This can be set from 1 to 500 ms.

Making track settings

Settings can be made for tracks to be recorded.

Track types can be selected, EQ, spatial and distortion effects can be adjusted, monitor panning can be set and send effects can be adjusted.

In addition, two adjacent tracks can be stereo-linked and used as a stereo track.

Setting track types

Track types can be set to audio, rhythm or synthesizer.

  1. Tap the header for the track you want to set the type for.
  2. Tap , or in the Control Bar.

    When set as a rhythm or synthesizer track, the track number will be replaced with a rhythm or synthesizer track icon.

    SettingExplanation

    Audio track

    Sound input through an INPUT jack can be recorded and played back.

    WAV files can also be imported from microSD cards and USB flash drives and placed as regions.

    Rhythm track

    Rhythm loops included in the R12 can be placed and played back. (→ Using internal rhythm loops)

    Synth track

    MIDI data can be input and MIDI files from microSD cards and USB flash drives can be placed as regions and used with the synthesizer sound source in the R12.

    MIDI data performed on a MIDI keyboard can be recorded and played back. (→ Using the synthesizer)

    NOTE

    Each project can only have one set synthesizer track. If a synthesizer track already exists and has a region, a new synthesizer track cannot be set.

Opening Track Settings Screens

On Track Settings Screens, EQ and send effects can be adjusted, and monitor panning and stereo links can be set.

  1. Double-tap the header for the track that you want to set.
  2. Tap “Track Settings”.

    This opens the Track Settings Screen.

    HINT
    • Tap / at the top of the screen to open the screen for an adjacent track.

    • Stereo-linked tracks are shown with track names like “Track 1/2”.

Adjusting panning for monitoring

The left–right panning of each track can be adjusted when monitoring input signals through headphones or powered monitors.

  1. On a Track Settings Screen (→ Opening Track Settings Screens), slide the Pan slider or tap /.
    NOTE
    • The setting range is L100 (left) – Center – R100 (right).

    • This panning adjustment only affects the monitoring signal. It has no effect on individual track recording data.

    • These settings are saved separately for each recorded project. This can also be changed during playback.

Adjusting EQ

The amount of boost/cut can be adjusted for each frequency band.

  1. On a Track Settings Screen (→ Opening Track Settings Screens), slide the EQ Low, Middle and High sliders or tap /.

    ■ High

    This adjusts the boost/cut of high-frequency equalization.

    • Type: shelving

    • Gain range: −12 dB – +12 dB

    • Frequency: 10 kHz

    ■ Middle

    This adjusts the boost/cut of mid-frequency equalization.

    • Type: peaking

    • Gain range: −12 dB – +12 dB

    • Frequency: 2.5 kHz

    ■ Low

    This adjusts the boost/cut of low-frequency equalization.

    • Type: shelving

    • Gain range: −12 dB – +12 dB

    • Frequency: 100 Hz

Enabling stereo linking

Two adjacent tracks (1 and 2 or 3 and 4, for example) can be set as a stereo track. This enables those inputs to be handled as a stereo sound. This will record the tracks as stereo data, which is convenient when editing, for example. (Stereo Link function)

  1. On a Track Settings Screen (→ Opening Track Settings Screens), tap “On” or “Off” for Stereo Link.
    NOTE
    • If a track already has regions, stereo-linking will not be possible.

    • Only audio tracks can be stereo-linked.

Using effects

The R12 has effects that are equivalent to those in ZOOM multi-effects processors. In addition to reverb, delay and other individual effects, patch memories that contain up to three effects can also be selected. By selecting effects and patch memories, a variety of effects can be applied to instruments, voices and other sound sources.

Using the free Guitar Lab effect management application on a computer (Mac/Windows), you can add effects that are distributed online as well as edit and back up patch memories, for example.

Effects can be used in the following two ways.

  • Send effect

    The input or playback sounds from individual tracks are sent to this effect. The sound with the effect applied is output through the PHONES and OUTPUT jacks, so it can be checked through headphones or powered monitors. The amount the effect is applied can be adjusted by setting the level sent to the effect (send level).

    Reverb, delay and other individual effects, as well as patch memories, can be selected. When a patch memory is selected, insert (input) effects cannot be used.

    The send effect does not affect recording data, but it does affect mixdown data.

    This effect can be applied to multiple tracks, allowing it to be used, for example, to add reverb to every track.

  • Insert (input) effect

    This effect is applied directly to the track, so it does affect recording data.

    This can be selected from the patch memories.

    Use this to record a guitar with distortion, for example.

    The insert (input) effect can only be used on one track.

NOTE

If a patch memory has been selected for the send effect, an insert (input) effect cannot be used.

Using send effects

The send levels for signals sent to the effect can be adjusted for all tracks. The higher the send level the greater the effect.

  1. Tap “Send Effect” on a Track Settings Screen (→ Opening Track Settings Screens).

  2. On the Send Effect Screen, select an effect (①), and tap (②).

    This reopens the Track Settings Screen.

    HINT

    Patch memories can be used by selecting “Patch Memory” on the Send Effect Screen. Tap this to open the Effect Screen. Then, select the desired patch memory and tap . See Editing patch memories for details about how to edit patch memories.

  3. Slide the Send Level slider or tap and .

    This adjusts the send level for the selected track.

  4. Slide the Send Effect sliders to adjust the effect.

    The parameters that can be adjusted depend on the effect selected in step 2.

    If “Patch Memory” was selected in step 2, the effect adjustment sliders will be disabled and appear gray.

  5. Use the EFFECT fader to adjust the effect level of all tracks.
    NOTE

    To record affected sounds, use insert (input) effects.

Using insert (input) effects

  1. Tap a Track Header on the Track View Screen to select the audio track to which the insert (input) effect will be assigned.
    NOTE

    Effects can only be used on audio tracks.

  2. Tap in the Control Bar.
  3. On the Effect Screen, select a patch memory (①), and tap (②).

    The Track View Screen will reopen.

    HINT

    See Editing patch memories for details about how to edit patch memories.

Editing patch memories

Opening the patch memory Edit Screen

  1. On the Effect Screen, tap for the patch memory you want to edit.

    This opens the patch memory Edit Screen.

    Effects used
    Tap these to adjust the parameters of the effects. (→ Adjusting effect parameters)
    Tuner button
    Tap this to use the tuner. (→Using the tuner)
    Patch memory On/Off button
    Tap this to turn the patch memory on/off.
    • On:

    • Off:

    Select previous patch memory
    Adjust patch memory volume
    Slide the slider or tap and to adjust the patch memory volume.
    Copy button
    Use this to copy the settings of the current patch memory to another one. (→ Copying patch memories)
    Patch memory name edit button
    Tap this to open the Character Input Screen. See Character Input Screen overview for editing procedures.
    Select next patch memory
    HINT

    The content of edited patch memories will be saved automatically.

Adjusting effect parameters

  1. Tap the effect you want to edit on the patch memory Edit Screen (→ Opening the patch memory Edit Screen).

    This opens the Effect Settings Screen.

  2. Adjust the effect.
    Return to the patch memory Edit Screen
    Replace effects
    Tap this to open the Effect List Screen. Then, tap the desired effect to select it.
    Effect on/off
    Tap this to turn the effect on/off.
    Effect adjustment parameters
    Slide the patch memory sliders or tap and to adjust the parameters.
    NOTE
    • Three effects can be combined as desired in a patch memory. If the processing capability limit is exceeded, however, a “Process Overflow” warning will appear and effects will be bypassed. Change one of the effects to end this condition.

    • The parameters that can be adjusted depend on the effect.

Copying patch memories

Patch memory changes are saved automatically. To save the original patch before changing it, copy it to an empty patch memory.

  1. Tap on the patch memory Edit Screen (→ Opening the patch memory Edit Screen).

    This opens a patch memory list.

  2. Tap the name of the copy destination patch memory.
  3. Tap “Execute”.
    NOTE

    Patch memories are not saved in projects. 50 patch memories can be saved as R12 settings.

Changing patch memory names

  1. Tap on the patch memory Edit Screen (→ Opening the patch memory Edit Screen).

    This opens the Character Input Screen.

  2. Input the patch memory name.

    See Character Input Screen overview for how to input characters.

  3. When “Done” appears, tap “Close”.

    This changes the patch memory name and returns to the previous screen.

Changing patch memory levels

  1. On the patch memory Edit Screen (→ Opening the patch memory Edit Screen), slide the “Patch Level” slider or tap and .
    NOTE

    This can be set from 0 to 120.

Recording

  1. Press when the Track View Screen or Level Meter View Screen is open.

    This starts recording from the current playback position. The indicator lights during recording.

    Pressing when a screen other than the Track View Screen or Level Meter View Screen is open will open one of those screens.

  2. Press to stop.
    NOTE
    • A project can have a maximum of 1350 bars. Recording will stop automatically if it reaches this length.

    • Recording is not possible if the microSD card does not have open space.

    HINT
    • Pressing during playback will start recording from that point.

    • See Using the synthesizer for information about recording synth tracks.

    • Even when recording, the Screen Switching buttons (/) can be tapped to switch to the Track View Screen and Level Meter View Screen. (→ Control Bar overview)

    • Press + to move to the next marker or + to move to the previous marker. (→ Using markers)

    • If undo is used with recording, the playback position will return to the recording start position. If redo is used, the playback position will return to the recording end position. (→ Control Bar overview)

Using internal rhythm loops

The R12 includes rhythm loops for various genres.

By setting the track type to rhythm, drum patterns and other rhythm loops can be assigned to it as desired and played back.

  1. Tap the track on which you want to place a rhythm loop on the Track View Screen.

    This highlights the tapped track.

  2. Tap .

    This changes the track tapped in step 1 to a rhythm track.

    NOTE

    Rhythm tracks are stereo tracks.

  3. Tap in the Control Bar.

    This opens the Rhythm Loops List.

  4. Tap to preview rhythm loops.

    The selected rhythm loop will play back.

    Tap again to stop playback.

  5. Tap for the rhythm loop you want to add.

    The selected rhythm will be added to the rhythm track.

    NOTE
    • The rhythm loop will be added to the selected track from the playback position.

    • Rhythm loops are automatically synchronized with the set tempo of the project when added. (→ Changing project tempos)

    ■ Rhythm loops

    The R12 has Intro, Verse, Bridge, Chorus and Outro sections for the following rhythm loops.

    GenreBPMGenreBPM
    8th Note Beats120Bounce Pop85
    16th Note Beats108Modern R&B75
    4th Note Beats168Neo Soul90
    Pop Rock136Modern 80’s100
    Retro Rock11080’s Pop118
    Hard Rock80Synthpop120
    Punk Rock130Big Room House128
    Funk Rock95Tech House125
    Britpop80Dubstep140
    Indie Pop100Electro Trap70
    Indie Disco120Trap70
    Indie Rock100Boom Bap85
    Garage Rock150Latin Percussion95
    Funky Soul90Pop Percussion110
    16feel Pop90Street Live Percussion90

Using the synthesizer

The R12 includes various synthesizer sounds.

By connecting a USB MIDI keyboard (sold separately) to the R12, the keyboard can be played to record the selected synthesizer sound. (→ Using MIDI keyboards)

Selecting the synth sound

  1. On the Track View Screen, tap the track you want to record the synth on.

    This highlights the tapped track.

  2. Tap .

    This makes the track tapped in step 1 into the synth track.

  3. Tap .

    This opens the Synth List.

  4. Tap to check the sound of a synth.

    This will open a keyboard. Tap the keys to play the sound.

    Return to the previous screen.
    Lower the octave.
    Raise the octave.
    HINT
    • Note names are shown on every C of the keyboard (every octave).

    • Up to 8 notes can be output at a time (8-voice polyphony).

    • The range is C0–E8.

    • When notes are output, the red indicators above the keyboard light.

  5. Tap a synth name to select it.

    The tapped synth will be selected.

    The R12 has the following synth sounds.

    E.PianoOrgan2Slap BassBrass2
    Bright E.PPipe OrganAcousticBassBrass3
    Mellow E.PFinger Bass1Synth Bass1Synth Lead
    BellFinger Bass2Synth Bass2Drum Kit
    Organ1Pick BassBrass1

Recording

  1. Referring to Using MIDI keyboards, connect a MIDI keyboard to the R12.
  2. Tap on the Input Routing Screen so that it lights red (→ Enabling tracks for recording).
  3. Press .

    Recording will start from the current playback position.

  4. Play the MIDI keyboard.

    The MIDI keyboard performance will be recorded as MIDI data on the synth track.

  5. Press to stop.
HINT

Notes can also be input using the touchscreen instead of using a MIDI keyboard. (→ Editing notes (synth regions))

Playing projects

  1. Press .

    Button operations during playback

    • Search backward/forward: Press and hold /

    • Move playback position forward/backward: Press /

    • Stop: Press or .

    • Return to beginning: Press when stopped

    • Adjust track volume: Move channel fader

    • Adjust master track volume: Move MASTER fader

    • Adjust send effect volume: Move EFFECT fader

    • Move to previous/next marker: Press +/+

    Touchscreen operations during playback

    • Zoom out/in horizontally:

      Tap to zoom out on the timeline display.

      (This enables showing many bars at the same time.)

      Tap to zoom in on the timeline display.

      (This enables displaying more detail.)

    • Move playback position: Slide playback position left/right or tap the ruler.

Editing projects

Recorded audio data and notes can be edited by region. For example, regions can be moved, deleted, copied, pasted, looped and split.

With waveform editing, audio regions can be stretched without changing pitch and unnecessary parts can be deleted.

With MIDI note editing, notes can be added and deleted as well as be adjusted for length and velocity, for example.

Markers can also be added to the Ruler in the Control Bar. Markers can be used to make identifying the overall structure of a song easier and are convenient when editing and mixing down.

Editing regions

Use the Track View Screen to move, delete, copy, paste, loop, split and otherwise edit audio and synth regions.

Moving regions

Regions can be moved forward and backward on the timeline and to different tracks.

  1. On the Track View Screen, tap the region you want to move.

    This highlights the selected region.

  2. While still touching the selected region, drag it to the desired position.
    HINT

    If the snap function is on, it will be aligned to a ruler increment when moved. (→ Changing the snap setting)

Moving multiple regions simultaneously

  1. On the Track View Screen, double-tap a region that you want to move.

    This highlights that region and opens the Option Menu at the top of the screen.

  2. Tap “Select”.
  3. Tap the other regions that you want to move.

    The selected regions will be highlighted.

    Tapping a selected region will deselect it.

  4. Drag the selected regions to the desired position.

    Tap “Deselect” to return to the previous screen.

Looping regions

Regions can be looped (played back repeatedly).

  1. On the Track View Screen, tap the region you want to loop.

    This highlights the selected region.

  2. Drag the right edge of the region.

    Dragging right will increase the number of loops, while dragging left will decrease the number.

Creating empty synth track regions (synth track only)

Regions can be created for adding MIDI notes manually. (→ Editing notes (synth regions))

  1. On the Track View Screen, double-tap an area with no region on the synth track.

    The Option Menu will open at the top of the screen.

  2. Tap “Create Region”.

    An empty synthesizer region that is one bar long will be created at the double-tapped position.

Loading WAV files as regions

WAV files on microSD cards and USB flash drives can be loaded into projects.

NOTE

Files with the following formats can be loaded.

  • WAV files: Either 44.1kHz/16-bit or 44.1kHz/24-bit according to the project setting

  1. Copy the files that you want to load onto the microSD card or USB flash drive in advance.
  2. On the Track View Screen, move the playback position to where you want to load the file.
  3. Double-tap part of an audio track that has no regions.

    The Option Menu will open at the top of the screen.

  4. Tap “Add Audio File”.
  5. Tap “Project” to load from a project, “SD Card” to load from a microSD card, or “USB Memory” to load from a USB flash drive.
    HINT

    When loading from a USB flash drive, connect it to the USB port. (→ Connecting USB flash drives)

  6. Tap to preview the file you want to load.

    This will play the selected file. will light ().

    Tap to stop playback.

  7. Tap for the file you want to load.
    NOTE
    • An error message will appear if it cannot be loaded. Select a different file.

    • Loading is not possible if the maximum number of regions in the project would be exceeded.

      • Total number of audio and rhythm regions: 50

      • Synth regions: 80

  8. Input the file name of the loaded WAV file.

    See Character Input Screen overview for how to input characters.

    NOTE

    If “Project” was selected in step 5, the Character Input Screen will not open. Continue to the next step.

  9. When “Done” appears, tap “Close”.

    This completes loading the track and opens the Track View Screen.

Loading MIDI files as regions

MIDI files on microSD cards and USB flash drives can be loaded into projects.

NOTE

MIDI files with the following formats can be loaded.

  • SMF (Standard MIDI File): Format 0/Format 1

  1. Copy the files that you want to load onto the microSD card or USB flash drive in advance.
  2. On the Track View Screen, move the playback position to where you want to load the file.
  3. Double-tap part of a synth track that has no regions.

    The Option Menu will open at the top of the screen.

  4. Tap “Add MIDI File”.
  5. Tap the channel in the MIDI file that you want to load.
    NOTE
    • This loads the notes of the selected channel.

    • When loading a MIDI file that has notes on multiple channels, selecting “Ch All” will create a region with the notes from those channels on the R12 synth track. In this case, the timbre of each channel will be automatically assigned from their program change numbers.

    • The notes in the synth regions that have been loaded using “Ch All” cannot be edited.

    • “Ch All” cannot be selected if the synth track already has regions. Moreover, other regions cannot be added if there is a MIDI file that was loaded using “Ch All”.

  6. Tap “SD Card” to load from a microSD card, or tap “USB Memory” to load from a USB flash drive.
    HINT

    When loading from a USB flash drive, connect it to the USB port. (→ Connecting USB flash drives)

  7. Tap to preview the file you want to load.

    This will play the selected file. will light ().

    Tap to stop playback.

  8. Tap for the file you want to load.

    This completes loading the track and opens the Track View Screen.

    NOTE
    • An error message will appear if it cannot be loaded. Select a different file.

    • Loading is not possible if the maximum number of regions in the project would be exceeded.

      • Total number of audio and rhythm regions: 50

      • Synth regions: 80

Copying and pasting regions

Regions can be copied and pasted to other locations.

  1. On the Track View Screen, double-tap the region that you want to copy and paste.

    This highlights that region and opens the Option Menu at the top of the screen.

  2. Tap “Copy”.

    The selected region will be copied.

  3. Move the playback position to where you want to paste.

  4. Double-tap the track where you want to paste in an area that has no regions.

    The Option Menu will open at the top of the screen.

  5. Tap “Paste”.

    This pastes the copied region at the playback position.

    The playback position will move to the end of the pasted region.

    Tap anywhere else to close the Option Menu.

    NOTE
    • Pasting to different tracks is possible.

    • Pasting to different types of tracks is not possible.

Deleting regions

  1. On the Track View Screen, double-tap the region that you want to delete.

    This highlights that region and opens the Option Menu at the top of the screen.

  2. Tap “Delete”.
  3. Tap “Execute”.

    The selected region will be deleted.

    Tap “Cancel” to cancel deletion and return to the previous screen.

Deleting multiple regions simultaneously

  1. On the Track View Screen, double-tap a region that you want to delete.

    This highlights that region and opens the Option Menu at the top of the screen.

  2. Tap “Select”.
  3. Tap the other regions that you want to delete.

    The selected regions will be highlighted.

    Tapping a selected region will deselect it.

  4. Tap “Delete”.

    Tap “Deselect” to cancel deletion and return to the previous screen.

  5. Tap “Execute”.

    The selected region will be deleted.

    Tap “Cancel” to cancel deletion and return to the previous screen.

Splitting regions

Regions can be split.

  1. On the Track View Screen, move the playback position to where you want to split the region.
  2. Double-tap the region that you want to split.

    This highlights that region and opens the Option Menu at the top of the screen.

  3. Tap “Split”.

    This splits the selected region at the playback position.

Editing waveforms (audio/rhythm regions)

With waveform editing, audio and rhythm regions can be stretched without changing pitch and unnecessary parts can be deleted. Use the Waveform Editing Screen to edit waveforms.

Opening the Waveform Editing Screen

  1. Tap the audio or rhythm region with the waveform that you want to edit to select it.

    This highlights that region.

  2. Tap in the Control Bar.

    The Waveform Editing Screen for the selected region opens.

    ■ Main operations on the Waveform Editing Screen

    • Zoom out/in horizontally: Tap /

    • Scroll horizontally: Slide left and right

    HINT

    When the Waveform Editing Screen is open, pressing will play the region.

Trimming regions

Regions can be trimmed to delete unwanted parts.

  1. On the Waveform Editing Screen, drag left/right at the bottom left and right of the region to set the range.

    Set these to leave the necessary part. Parts outside the selected range will be cut.

  2. Tap .

    This will apply the trimming and reopen the Track View Screen.

Changing region lengths without changing pitch

The lengths of regions can be changed without changing their pitches.

Regions that have had lengths changed can be saved as new audio data.

  1. On the Waveform Editing Screen, tap to turn this function on () ( is off).
  2. Drag left and right to adjust the length of the region.
    HINT

    The length can be changed in a range of 50–150% of the original file.

  3. Tap “done” to confirm the setting.

  4. Input the file name of the edited audio file.

    See Character Input Screen overview for how to input characters.

  5. When “Done” appears, tap “Close”.

    The file with the changed length will be assigned to the track.

Completing editing

  1. Tap on the Waveform Editing Screen.

    The Track View Screen will reopen.

Editing notes (synth regions)

Use note editing to create MIDI data for synth playback. For example, notes can be added and deleted as well as adjusted for length and velocity. Use the Piano Role Screen for note editing.

Opening the Piano Role Screen

  1. On the Track View Screen, tap the header of the synth track with the MIDI notes you want to edit.

    This highlights the track header.

  2. Tap in the Control Bar.

    The Piano Roll Screen for the selected synth track opens.

    ■ Main operations on the Piano Roll Screen

    • Zoom in/out horizontally: Tap /

    • Zoom in/out vertically: Tap /

    • Scroll horizontally: Slide left and right

    • Scroll vertically: Slide up and down

Adding/deleting notes

Notes can be added and used to play synth sounds using their pitch, length and velocity data.

  1. On the Piano Roll Screen, tap to turn this function on () ( is off).
  2. Add a note.

    Tap the Piano Roll to add a region and note at that position.

    HINT
    • The pitch of the note will be the same as on the piano keyboard shown at the left edge. Scroll up/down to raise/lower the octave.

    • When the place where a note will be added is tapped, vertical guidelines will be shown, allowing the position to be checked as the note is added.

  3. Delete a note.

    Tap a note to delete it. The remaining region will not be deleted.

Changing note lengths

  1. On the Piano Roll Screen, tap to turn this function on () ( is off).
  2. Tap a note and slide it left/right to change its length.
    HINT

    The shortest length is a 32nd note.

Adjusting note velocity (strength)

  1. On the Piano Roll Screen, tap to turn this function on () ( is off).
  2. Tap the note for which you want to adjust the velocity.

    A Velocity Slider will appear at the top of the screen.

  3. Slide the slider or tap and to adjust the velocity.
    HINT

    The velocity can be set from 0 to 127.

Trimming regions

Regions can be trimmed to delete unwanted parts.

  1. On the Piano Roll Screen, tap // to turn them off.
  2. Drag left/right at the bottom left/right of the region to set the range.

    Set these to leave the necessary part. Parts outside the selected range will be cut.

Completing editing

  1. 1. Tap on the Piano Roll Screen.

    The Track View Screen will reopen.

Editing tracks

When editing tracks, tracks can be deleted and moved, synth tracks can be converted to audio tracks, and track data can be exported as audio data.

Deleting tracks

A selected track can be deleted. All the regions in the track will also be deleted.

  1. Double-tap the header of the track that you want to delete on the Track View Screen.

    The Option Menu will open at the top of the screen.

  2. Tap “Delete”.
  3. Tap “Execute”.

    This will delete the selected track and all the regions in it.

    Tap “Cancel” to cancel deletion and return to the previous screen.

    NOTE

    Be certain before using this function because deleted track files will be completely removed from the microSD card.

Converting synth tracks to audio tracks

Only one synth track is available, so converting a synth track to an audio track makes it possible to create a new synth track.

The notes of a synth track can be performed and exported as an audio file using the currently selected sound. That synth track will be converted to an audio track, and the exported audio file will be assigned to it.

  1. On the Track View Screen, double-tap the header of the synth track that you want to convert to an audio track.

    The Option Menu will open at the top of the screen.

  2. Tap “Convert to Audio”.
  3. Slide the Length slider or tap and .

    This adjusts the rendered length.

    Exported length
    This shows the number of bars.

  4. Tap “Convert to Audio”.
  5. Input the name of the audio file to be exported.

    See Character Input Screen overview for how to input characters.

  6. When “Done” appears, tap “Close”.

    This converts the synth track to an audio track and reopens the Track View Screen.

Exporting tracks

Tracks can be exported as WAV files to the AUDIO folder or as MIDI files to the MIDI folder on the microSD card.

  1. On the Track View Screen, double-tap the header of the track that you want to export as a WAV or MIDI file.

    The Option Menu will open at the top of the screen.

  2. Tap “Export”.
  3. Slide the Length slider or tap and .

    This adjusts the rendered length.

    Exported length
    This shows the number of bars.

  4. Tap “Export”.
  5. Input the name of the WAV or MIDI file to be exported.

    See Character Input Screen overview for how to input characters.

  6. When “Done” appears, tap “Close”.

    This exports the track as a WAV or MIDI file and reopens the Track View Screen.

Reordering tracks

  1. Tap the header of the track that you want to reorder on the Track View Screen.

    This highlights the tapped track header.

  2. Drag it to the desired position.

Using markers

By adding markers with names, for example, intro, verse and chorus, to the beginnings of parts, the overall song structure can be made easy to see, which is useful when editing and mixing.

Markers are shown in the Control Bar ruler.

Adding markers

  1. On the Track View Screen, move the playback position to where you want to add a marker.
    HINT

    The playback position can be moved in ruler increments by pressing and .

  2. Tap .

    This opens the Marker Menu at the top of the screen.

  3. Tap “Add”.

    This shows information about the marker at the playback position. The marker name shown at the left end of the Marker Menu will be assigned to the marker.

    HINT
    • Marker names will be assigned automatically each time a marker is added in the following order.

      Intro → Verse → Chorus → Bridge → Outro → Verse → Verse → ...

      Marker names can be changed in step 5.

    • By tapping at the right end of the Marker Menu, markers can be moved one bar at a time. If another marker already exists, movement will stop at the bar next to it.

  4. Tap a marker name in the Marker Menu.
  5. Change the marker name as necessary.

    See Character Input Screen overview for how to input characters.

    HINT

    Marker names can use a maximum of 10 characters.

  6. When “Done” appears, tap “Close”.

    This will add the marker and reopen the Track View Screen.

    HINT

    Up to 10 markers can be added.

Moving marker positions

  1. On the Track View Screen, move the playback position to the marker you want to move.
    HINT

    The playback position can be moved in ruler increments by pressing and .

  2. Tap .

    This opens the Marker Menu at the top of the screen.

  3. Tap to move the marker.

    Tap anywhere else to close the Marker Menu.

    HINT

    Movement is possible in bar increments. If another marker already exists, movement will stop at the bar next to it.

Changing marker names

  1. On the Track View Screen, move the playback position to the marker you want to rename.
    HINT

    The playback position can be moved in ruler increments by pressing and .

  2. Tap .

    This opens the Marker Menu at the top of the screen.

  3. Tap a marker name in the Marker Menu.

  4. Change the marker name.

    See Character Input Screen overview for how to input characters.

    HINT

    Marker names can use a maximum of 10 characters.

  5. When “Done” appears, tap “Close”.

    This changes the marker name and returns to the Track View Screen.

Deleting markers

  1. On the Track View Screen, move the playback position to the marker you want to delete.
    HINT

    The playback position can be moved in ruler increments by pressing and .

  2. Tap .

    This opens the Marker Menu at the top of the screen.

  3. Tap “Delete”.
  4. Tap “Execute”.

    Tap “Cancel” to cancel deletion and return to the previous screen.

  5. When “Done” appears, tap “Close”.

    The marker will be deleted.

Mixing projects

Switch between the Track View Screen and Level Meter View Screen for different purposes when mixing.

Tap or to switch screens.

Switching to the Level Meter View ScreenSwitching to the Track View Screen

Checking track levels

The levels of all tracks, the overall level and the send effect level can be checked at a glance on the Level Meter View Screen.

Levels and fader positions of all tracks
Overall level and MASTER fader position
Send effect level and EFFECT fader position

Muting tracks

The signals of specific tracks can be muted.

  1. Drag the track numbers right on the Track View Screen.

    This opens the mixer.

  2. Tap .

    This mutes that track, and lights ().

    Multiple tracks can be muted at the same time.

    Slide up and down on the screen to mute other tracks.

  3. Drag the track numbers left to close the mixer.

Listening to selected tracks only (soloing)

Specific tracks can be selected to listen to only their signals.

  1. Drag the track numbers right on the Track View Screen.

    This opens the mixer.

  2. Tap .

    This mutes all other tracks, and lights ().

    Multiple tracks can be soloed simultaneously.

    Slide up and down on the screen to solo other tracks.

  3. Drag the track numbers left to close the mixer.

Adjusting the volume

  1. Use the channel faders to adjust the levels of individual tracks, and use the EFFECT fader for the send effect level and the MASTER fader for the overall level.

    Check the levels on the Level Meter View Screen.

    Levels and fader positions of individual tracks
    Overall level and MASTER fader position
    Send effect level and EFFECT fader position
    HINT

    If the position of a physical fader and its fader setting are different, the physical fader will not adjust the level. First, align the physical fader position with the current fader position. Then, the position of the physical fader will start adjusting the level.

    Track faders
    These show the current fader position settings.
    Track ghost faders
    When the positions of physical faders and fader settings are different, these show the physical fader positions.

Adjusting the panning, EQ and effects of tracks

Adjusting EQ

The frequency bands of individual tracks can be boost/cut.

See Adjusting EQ for details about operation.

Using effects

Effects can be applied to each track.

See Using effects for details about operation.

Mixing down

A recorded project can be mixed and output as a stereo mixdown file (WAV).

The mixed-down stereo file will be saved in the “AUDIO” folder on the microSD card with the following format.

  1. Tap on the Level Meter View Screen.

    will light ().

  2. Press .

    This starts mixdown from the beginning of the project.

    Level adjustments made with the channel, MASTER and EFFECT faders during mixdown will affect the mixdown recording.

  3. Press to stop the mixdown.

Managing projects

Projects created on the R12 are saved on the microSD card.

The names of projects saved on microSD cards can be changed. These projects can also be copied and deleted and their creation date/time and format data can be checked.

When a USB flash drive is connected to the R12, projects can be saved on it and loaded from it. Audio data and MIDI files can also be loaded from it.

Conduct these operations from the Project Option Screen.

Folder and file structure on microSD cards

When recording with the R12, folders and files are created on microSD cards in the following manner.

Project folders
These contain project recording data and settings.

Folders are created with the names “ZOOM0001” – “ZOOM9999”.

Audio files recorded for each track
Audio files will be created with names as follows.

① Track number

② Recording number (“01” is the first recording, followed by “02”, “03” and so on.)

Example: The name of the file for the second recording made on track 4 would be “REC04_02.WAV”.

Project file
Project specific settings are saved in this file.
DATA folder
Data necessary for the project structure are saved in this folder.
AUDIO folder
This stores WAV files to be added to projects. Put WAV files that you want to load in the R12 here.

In addition, mixdown audio files and WAV files exported following the instructions in Rendering projects as WAV files are stored here.

Mixdown audio file
The number after the project name in the file name shows the mixdown number.
MIDI folder
This stores MIDI files to be added to projects. Put MIDI files that you want to load in the R12 here.

Folder and file structure on USB flash drives

When a USB flash drive is connected to the R12, folders are created as shown below.

The R12 can write project data to the following folders and load necessary files from them.

Folder for saving projects
This stores projects saved on the USB flash drive.

Save projects that you want to load in the R12 here.

Project folders
These contain project recording data and settings.
AUDIO folder
This stores WAV files to be added to projects. In addition, WAV files exported following the instructions in Rendering projects as WAV files are stored here. Put WAV files that you want to load in the R12 here.
MIDI folder
This stores MIDI files to be added to projects. Put MIDI files that you want to load in the R12 here.

Connecting USB flash drives

Connect USB flash drives to the USB port.

Use USB flash drives that are compatible with USB Type-C.

NOTE
  • Never disconnect a USB flash drive when data is being transferred.

  • To connect a USB flash drive while an AC adapter is connected, use a USB Hub that supports the Power Delivery function.

Opening the Project Option Menu

Manage projects on the Project Option Screen.

  1. Tap on the Home Screen (Track View Screen/Level Meter View Screen).

    This opens the Project Settings Screen.

  2. Tap “Projects” on the Project Settings Screen.

    This opens the Projects Screen.

  3. Tap the project you want to manage.

    The selected project will be framed in blue.

  4. Tap “Option”.

    This opens the Project Option Screen for the selected project.

Changing project names

  1. Tap “Rename” in the Project Option Menu (→ Opening the Project Option Menu) of the project that you want to rename.
  2. Change the project name.

    See Character Input Screen overview for how to input characters.

    NOTE
    • An error message will appear if the same name already exists after changing a project name. If this happens, change the project name.

    • Usable project names can have a maximum of 50 characters, including their extensions.

  3. When “Done” appears, tap “Close”.

Duplicating projects

  1. Tap “Duplicate” in the Project Option Menu (→ Opening the Project Option Menu) of the project that you want to duplicate.
  2. Input the name for the duplicated project.

    See Character Input Screen overview for how to input characters.

    NOTE
    • An error message will appear if the same name already exists after changing a project name. If this happens, change the project name.

    • Duplication is not possible if a microSD card does not have enough open space.

    • Duplication is not possible if 1000 projects already exist.

  3. When “Done” appears, tap “Close”.

    This completes duplication and reopens the original screen.

Checking project information

  1. Tap “Information” in the Project Option Menu (→ Opening the Project Option Menu) of the project with information that you want to check.

    This opens the project Information Screen where you can check the following information.

    ItemExplanation
    Date/TimeDate and time of project creation
    Bit DepthRecording format
    SizeProject size

Deleting projects

  1. Tap “Delete” in the Project Option Menu (→ Opening the Project Option Menu) of the project that you want to delete.
  2. Tap “Execute”.

    Tap “Cancel” to cancel deletion and return to the previous screen.

  3. When “Done” appears, tap “Close”.

    This deletes the selected project and reopens the Projects Screen.

Rendering projects as WAV files

Projects can be rendered in the following format to the AUDIO folder on a microSD card or the ZOOM_R12 > AUDIO folder on a USB flash drive.

NOTE

To render to a USB flash drive, connect it to the USB (Type-C) port. (→ Connecting USB flash drives)

  1. Tap “Rendering” on the Project Settings Screen (→ Opening the screen where various project settings can be made).
  2. Slide the Length slider or tap and .

    This adjusts the rendered length.

    Rendered length
    This shows the number of bars.

  3. Tap where the rendered stereo WAV file should be saved.
    SettingExplanation
    To SD CardThis renders to the microSD card.
    To USB MemoryThis renders to the USB flash drive.
  4. Input the file name.

    See Character Input Screen overview for how to input characters.

    NOTE
    • An error message will appear if a file with the same name already exists. If this happens, change the file name.

    • Exporting is not possible if the microSD card or USB flash drive does not have enough open space.

  5. When “Done” appears, tap “Close”.

    This completes rendering of the WAV file and reopens the Project Option Screen.

Saving projects to USB flash drives

Projects are saved to microSD cards, but backups can also be saved to USB flash drives.

Projects will be saved in the ZOOM_R12 > PROJECT folder on a USB flash drive.

  1. Connect a USB flash drive to the USB (Type-C) port (→ Connecting USB flash drives).
  2. Tap “Export To USB Memory” in the Project Option Menu (→ Opening the Project Option Menu) of the project that you want to save.

    This opens the Project Name Input Screen.

  3. Input the project name.

    See Character Input Screen overview for how to input characters.

    NOTE
    • An error message will appear if a project with the same name already exists. If this happens, change the project name.

    • Saving is not possible if a USB flash drive does not have enough open space.

    • Usable project names can have a maximum of 50 characters, including their extensions.

  4. When “Done” appears, tap “Close”.

    This completes saving and reopens the Project Option Screen.

Importing projects from USB flash drives

Projects saved in the ZOOM_R12 > PROJECTS folder on a USB flash drive can be imported to microSD cards. (→ Folder and file structure on USB flash drives)

  1. Connect a USB flash drive to the USB (Type-C) port (→ Connecting USB flash drives).
  2. Tap on the Projects Screen (→ Opening projects).
  3. Tap the project that you want to import.
  4. Input the project name.

    See Character Input Screen overview for how to input characters.

    NOTE
    • An error message will appear if a project with the same name already exists. If this happens, change the project name.

    • Importing is not possible if a microSD card does not have enough open space.

  5. When “Done” appears, tap “Close”.

    This completes importing and reopens the Import Screen (shown in step 3).

Using as an audio interface

The R12 can be used as a 2-in/4-out or 2-in/2-out audio interface.

The R12 can send 2 separate channels of track audio signals or a mixed stereo signal to a computer, smartphone or tablet.

Either 2 or 4 channels of audio signals can be input from a computer, smartphone or tablet.

Installing drivers

Windows computers

  1. Download the R12 Driver to the computer from zoomcorp.com.
    NOTE

    The latest R12 Driver can be downloaded from the above website.

  2. Launch the installer and follow its instructions to install the R12 Driver.
    NOTE

    See the Installation Guide included in the driver package for detailed installation procedures.

Smartphones, tablets and Mac computers

No drivers are necessary for use with smartphones, tablets and Mac computers.

Connecting computers, smartphones and tablets

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “Audio Interface”.
  3. Tap a mode to select it.
    SettingExplanation
    2In/2OutThis mode sends a stereo signal that is a mix of all tracks.
    2In/2Out (iPad)Use this to connect a smartphone/tablet with a 2-in/2-out setting Use AA batteries to operate the R12.
    2In/4OutThis 2-in/4-out connection mode sends the signals of each track separately to a computer.

    The Level Meter View Screen for the selected mode will open.

  4. Use a USB cable to connect the R12 with a computer, smartphone or tablet.
    NOTE
    • Use a USB (Type-C) cable that supports data transfer.

    • When connecting to a computer, set the R12 as the sound device.

    • Use a Lightning to USB 3 Camera Adapter to connect to an iOS/iPadOS device with a lighting connector.

    HINT

Disconnecting computers, smartphones and tablets

  1. Tap on the audio interface Level Meter View Screen.
  2. Tap “Execute”.

    This disables the audio interface function and opens the Settings Screen.

    Tap “Cancel” to return to the previous screen.

  3. Disconnect the USB cable connecting the R12 and the computer, smartphone or tablet.

Making audio interface settings

Settings can be made for the monitoring sound and the Comp/Limiter/Gate function used on sounds input to the R12.

Setting direct monitoring

This function directly outputs the sound being recorded by the R12 before sending it to the computer, smartphone or tablet. This enables monitoring without latency (direct monitoring).

  1. Tap on the audio interface Level Meter View Screen.

    Tapping this switches the setting.

    SettingExplanation
    This turns off direct monitoring. This outputs the sound being recorded by the R12 after sending it to the computer, smartphone or tablet.
    This turns on direct monitoring.
    NOTE
    • When in 2In/4Out mode (→ Connecting computers, smartphones and tablets), the direct monitoring sound is from the pre-fader mix, so fader adjustments will not affect the volume.

    • When in 2In/2Out mode (→ Connecting computers, smartphones and tablets), the direct monitoring sound is from the post-fader mix, so fader adjustments will affect the volume.

    • In 2In/2Out mode, (→ Connecting computers, smartphones and tablets), can be used to balance the levels of the sound captured by the R12 (direct monitoring sound) and the sound that passes through the computer, smartphone or tablet (from a DAW, for example). Regardless of the setting, the sound output from the PHONES jack can be adjusted.

Enabling the loopback function (2In/2Out mode only)

This function allows the playback sound from the computer, smartphone or tablet and the R12 inputs to be mixed and sent back (looped back) to the computer, smartphone or tablet.

This function can be used, for example, to add narration to music played back from a computer and record the mix or stream it on the computer.

  1. Tap on the audio interface Level Meter View Screen.

    Tapping this switches the setting.

    SettingExplanation
    This turns off the Loopback function.
    This turns on the Loopback function.

Setting the Comp/Limiter/Gate function

Settings can be made for the Comp/Limiter/Gate function used on sounds input to the R12.

  1. Tap on the audio interface Level Meter View Screen.

    This opens a screen to set the Comp/Limiter/Gate function.

    See Using the Comp/Limiter/Gate function for details about making settings.

Using as a control surface

When the R12 is connected by USB and used as an audio interface, its keys and faders can be used to control DAW transport and mixing operations.

Enabling control surface use

  1. Connect to a computer as an audio interface in 2In/4Out mode (→Connecting computers, smartphones and tablets).
  2. Tap .

    Tapping this switches the setting.

    SettingExplanation
    This turns off the control surface function.
    This turns on the control surface function.

Making DAW settings

The R12 control surface function conforms to the Mackie Control standard.

In the DAW settings menu, add “Mackie Control” to the “Devices”, and select “ZOOM R12” for MIDI input and output. For details, see the manual of the DAW being used.

R12 functions

The buttons and faders as well as on-screen buttons on the R12 can be operated to control various DAW functions.

Button and fader functions

Button/faderExplanation
Channel fadersAdjust volumes of corresponding tracks
Master faderAdjust master volume
Search backward
Search forward
Stop
Start playback
Record

Screen button functions

Rec/Mute/Solo buttons
Use to set the track REC button function.
Track Bank buttons
Use to switch the bank.

Playing back projects in order (sequential play)

Multiple projects can be added to a playlist and played back in order.

This is convenient for live performances and output to an external recorder, for example.

Creating playlists

  1. Tap “Seq Play” on the Projects Screen (→ Opening projects).

    This opens the Seq Play Screen.

  2. Tap “New List” to select it.
  3. Tap “Create”.

  4. Input the playlist name.

    See Character Input Screen overview for how to input characters.

  5. When “Done” appears, tap “Close”.

    The Playlist Editing Screen opens.

  6. Tap “Add Project”.
  7. Tap the project you want to add to the playlist, and tap “Add”.

    The selected project will be added to the playlist.

  8. Repeat step 7 to create the playlist. When finished, tap .

    The new playlist will be added to the Seq Play Screen.

Editing playlists

Projects can be added to and removed from playlists. Playback order can also be changed, and projects can be set to pause after they are played.

  1. Tap the playlist that you want to edit on the Seq Play Screen (Creating playlists).
  2. Tap “Edit”.

    The Playlist Editing Screen for the selected playlist opens.

  3. Edit the playlist.
    Playlist name
    Tap the playlist name to change it.

    See Character Input Screen overview for how to input characters.

    Add project
    Tap this to open a screen where projects can be added to the playlist. See Creating playlists for the procedure to add projects.
    Delete project
    Tap these to delete projects from the playlist.

    Tap “Execute” to confirm deletion.

    Tap “Cancel” to cancel deletion.

    Pause setting
    Playlist playback can be set to pause after specific projects complete playing. Tap this icon to switch the setting.
    • Continue playing the next project.

    • Pause playback after this project completes playing.

    Change playback order
    • Tap this to move one position forward in order.

    • Tap this to move one position backward in order.

Deleting playlists

  1. Tap the playlist that you want to delete on the Seq Play Screen (Creating playlists).
  2. Tap “Delete”.
  3. Tap “Execute”.

    The selected playlist will be deleted.

    Tap “Cancel” to cancel deletion and return to the previous screen.

Changing playlist icon colors

The colors of playlist icons shown on the Seq Play Screen can be changed.

  1. Tap the playlist with the icon color that you want to change on the Seq Play Screen (Creating playlists).
  2. Tap “Color”.
  3. Touch the color that you want to use.

    The icon will change to the selected color.

Playing playlists

  1. Tap the playlist that you want to play on the Seq Play Screen (Creating playlists).
  2. Tap “Play”.

    This opens the Sequence Playback Screen.

    The projects that have been added to the playlist will be shown in a list and played in the order on the screen.

    NOTE

    “End of List” will appear after the last project in the playlist.

  3. Press .
    HINT

    Use / to select the previous/next project.

Button operations during playback

  • Stop: Press or .

  • Search backward/forward: Press and hold /

  • Play previous/next project: Press /

  • Return to beginning: Press when stopped

  • Adjust track volume: Move channel fader

  • Adjust master track volume: Move MASTER fader

  • Adjust send effect volume: Move EFFECT fader

  • Move to previous/next marker: Press +/+

Screen during playback

Screen switching button
This opens the Level Meter View Screen.

See Level Meter View Screen for an explanation of this screen.

Playback time
This shows the playback position of the playing project in minutes and seconds.
Input selection button
This opens the Input Routing Screen where INPUT 1–2 jack input, phantom power on/off, and compressor/limiter/gate settings can be made. (→ Enabling tracks for recording)
Playback bars and beats
This shows the playback position of the playing project in bars and beats.
Project Settings button
This opens the Projects Settings Screen where the following settings can be made.
Tempo and time signature
This shows the tempo and time signature of the playing project.
Fader lock icon
This can be tapped, lighting it (), to lock the faders.

This can prevent fader misoperation.

Project list
This shows 3 projects that have been added to the playlist, starting with the project that is currently playing.

lights next to the project that is now playing or paused.

Pause setting icon
This is shown after a project that has the pause function enabled (→ Editing playlists).

Playback will automatically pause at this point.

Using Guitar Lab

The Guitar Lab application can be used on a computer (Mac/Windows) to add effects that are distributed online as well as to edit and back up patch memories, for example.

HINT
  • Download Guitar Lab from the ZOOM website. (zoomcorp.com)

  • See the app manual for setting and operation procedures.

Connecting to a computer

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “Guitar Lab”.

    This opens the Guitar Lab Screen.

  3. Use a USB (Type-C) cable to connect the R12 and the computer.
    NOTE
    • Use a USB (Type-C) cable that supports data transfer.

    • The R12 can be operated using USB bus power.

  4. Launch Guitar Lab on the computer.
  5. Tap an input to select it for effect use.

Disconnecting from the computer

  1. Tap on the Guitar Lab Screen.
  2. Tap “Execute”.

    Tap “Cancel” to return to the previous screen.

  3. Disconnect the USB cable connecting the R12 and the computer.

Using MIDI keyboards

The R12 has a variety of synth sounds. By connecting a MIDI keyboard (sold separately) to the R12, performances using it to play desired sounds can be recorded.

Connecting MIDI keyboards

  1. Use a USB (Type-C) cable to connect the R12 and the MIDI keyboard.

    See the manual included with the MIDI keyboard for details about its settings.

    NOTE
    • The USB (Type-C) port supplies 5 V/500 mA power.

    • Synth sounds can be played with the MIDI keyboard at the following times.

Disconnecting MIDI keyboards

  1. Disconnect the USB cable connecting the R12 and the MIDI keyboard.

Setting the Auto Power Off function

The power will automatically turn off if the R12 is unused for 10 hours.

To keep the power on at all times, turn off the automatic power saving function.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “On” or “Off” for “Auto Power Off”.
    SettingExplanation
    OffThe power will not turn off automatically.
    OnThe power will automatically turn off if it is unused for 10 hours.
    NOTE

    Under the following conditions, the power will not turn off automatically even if set to “On”.

    • During playback or recording

    • When using the R12 as an audio interface

    • When using the R12 as a card reader

Setting the date and time

Set the date and time added to recording files.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “Date/Time”.
  3. Tap / to set the date and time.

  4. Tap the displayed date format to use.
    • mm/dd/yy: month/day/year

    • dd/mm/yy: day/month/year

    • yy/mm/dd: year/month/day

  5. Tap .

    This confirms the set date and time and returns to the previous screen.

    NOTE

    If power is not supplied by an AC adapter for a long time, date and time settings will be reset. If the Date/Time Setting Screen appears during startup, set them again.

Setting the type of batteries used

Set the type of battery used by the R12 correctly so that the amount of remaining battery charge can be shown accurately on the screen.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap the type of batteries.
    SettingExplanation
    AlkalineAlkaline batteries
    Ni-MHNickel-metal hydride batteries
    LithiumLithium batteries

Adjusting the brightness of the touchscreen

The brightness of the touchscreen can be adjusted.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Slide the LCD Brightness slider or tap and .

    This adjusts the brightness.

    HINT

    This can be set from 1 to 20.

Setting the touchscreen backlight

The touchscreen backlight illumination can be set to conserve power.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap the desired LCD Backlight setting.
    SettingExplanation
    OffThe touchscreen backlight will always stay off.
    OnThe touchscreen backlight will always stay on.
    30sec/1min/3min/5minThe touchscreen backlight will turn off if no operation occurs for the set amount of time (30 seconds, 1 minute, 3 minutes or 5 minutes).

Managing microSD cards

Checking microSD card information

The size and open space of microSD cards can be checked.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “SD Card”.
  3. Check the open space and size shown by “Size”.
    Open space
    Size

Testing microSD card performance

You can test whether a microSD card can be used with the R12.

A Quick Test can be done in a short amount of time, while a Full Test examines the entire microSD card.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “SD Card”.
  3. Tap “Test”.

  4. Tap “Quick Test” or “Full Test”. Then, tap “Execute”.

    The card performance test will start.

    Quick testingFull testing
    The Quick Test should take about 30 seconds.The amount of time required for the full test will be shown.

    The result of the test will be shown when it completes.

    During a full test, if the access rate MAX reaches 100%, the card will fail (NG).

    NOTE

    Even if a performance test result is "OK", there is no guarantee that writing errors will not occur. This information is just to provide guidance.

    HINT

    Tap to cancel a test.

Formatting microSD cards

To maximize the performance of a microSD card, use the R12 to format it.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “SD Card”.
  3. Tap “Format”.

  4. Tap “Execute”.

    This formats the card.

    Tap “Cancel” to cancel formatting.

    NOTE
    • Before using microSD cards that have just been purchased or that have been formatted on a computer, they must be formatted by the R12.

    • Be aware that all data previously saved on a microSD card will be deleted when it is formatted.

Using as a card reader

By connecting with a computer, data on cards can be checked and copied.

Use this to back up projects on a computer and to load audio data and MIDI files from a computer, for example.

Connecting to a computer

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “SD Card”.
  3. Tap “SD Card Reader”.

    This opens the SD Card Reader Screen.

  4. Use a USB (Type-C) cable to connect the R12 and the computer.
    NOTE
    • Use a USB (Type-C) cable that supports data transfer.

    • The R12 can be operated using USB bus power.

Disconnecting from the computer

  1. Disconnect on the computer.

    Windows:

    Select the R12 with “Safely Remove Hardware”.

    From Mac:

    Drag the R12 icon to the Trash and drop it.

    NOTE

    Always conduct computer ejection procedures before disconnecting the USB cable.

  2. Disconnect the USB cable connecting the R12 with the computer, and tap .
  3. Tap “Execute”.

    This disconnects with the computer and reopens the SD Card Screen.

    Tap “Cancel” to cancel disconnecting and return to the previous screen.

Restoring default setting values

The R12 can be restored to its factory default settings.

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “Factory Reset”.
  3. Tap “Execute”.

    This executes the reset.

    Tap “Cancel” to cancel resetting and return to the previous screen.

  4. When “Done” appears, tap “Close”.

    The power will turn off automatically.

    NOTE
    • Resetting will restore all settings to their factory defaults. Be certain before using this function.

    • After resetting the R12 to its factory default state, initial settings will be necessary the next time the power is turned on. (→ Setting the date and time (first time starting up)

Managing the firmware

Checking the firmware versions

  1. Tap on the Projects Screen (→ Opening projects).
  2. Tap “Firmware Version”.

    This shows the firmware and preset versions.

Updating

The R12 firmware can be updated to the latest versions.

The latest update file can be downloaded from the ZOOM website (zoomcorp.com).

Follow the instructions in the “R12 Firmware Update Guide” on the R12 download page.

Appendix

Troubleshooting

If you think the R12 is operating strangely, check the following items first.

Recording/playback trouble

There is no sound or output is very quiet

  • Check the connections to the monitoring system and its volume setting.

  • Confirm that the volume of the R12 is not too low. (→ Playing projects)

Sound from connected equipment or inputs cannot be heard or is very quiet

  • Check the input level settings. (→ Adjusting input levels)

  • If a CD player or other device is connected to an input jack, raise the output level of that device.

  • Operate knobs and faders to adjust the volume.

  • Check phantom power settings. (→ Enabling tracks for recording)

Recording is not possible

  • Check recording track settings. (→ Enabling tracks for recording)

  • Confirm that the microSD card has open space. (→ Checking microSD card information)

  • Confirm that a microSD card is loaded properly in the card slot.

  • If “SD card protected!” appears on the display, the microSD card write-protection is enabled. Slide the lock switch on the card to disable write-protection.

Recorded sound cannot be heard or is very quiet

Block diagram

MIDI implementation chart

Specifications

Input and output channel countsInputsMIC/LINE (mono)2
OutputsMASTER OUT1
PHONES1
InputsConnectors2 XLR/TRS combo jacks

(Balanced, XLR: 2 HOT / TRS: TIP HOT)

Input gain+6 dB – +50 dB
Input impedanceXLR: 3.9 kΩ

TRS: 3.9 kΩ/1 MΩ (when Hi-Z ON, INPUT 1 only)

Phantom power+48 V (switchable separately for INPUTS 1 and 2)
Equivalent input noise–121 dBu or less (IHF-A) at +50 dB/150 Ω input
Frequency response−1.0/+0.5 dB: 20 Hz – 20 kHz
OutputsMASTER OUTConnectors2 TRS phone jacks (balanced)
Maximum output level+14 dBu
Output impedance200 Ω
PHONESConnectors1 stereo 3.5mm mini jack
Maximum output level45 mW + 45 mW (into 32 Ω load)
Output impedance10 Ω
RecorderMaximum simultaneous recording tracks2
Maximum simultaneous playback tracks8
Recording format44.1 kHz, 16/24-bit, mono/stereo WAV
Recording mediaCards compatible with microSDHC specifications

4 GB – 32 GB

Cards compatible with microSDXC specifications

64 GB – 1 TB

Track settingsEQHigh: 10 kHz, ±12 dB, shelving

Middle: 2.5 kHz, ±12 dB, peaking

Low: 100 Hz, ±12 dB, shelving

PanL100 – R100
EffectsInput DynamicsComp/Limiter/Gate
Patch memory effects3 types can be used simultaneously

50 patch memories

Guitar Lab supported

Can be assigned and used as an insert (input) or send effect

Dedicated send effects10 types of spatial effects
TunerChromatic/Guitar/Bass/Open A/Open D/Open E/Open G/DADGAD
Click (metronome)Time signatures3/4, 4/4, 6/8
Tempo range40.0 – 250.0 BPM
Rhythm loopsSound source formatPCM
Number of loops150
SynthSound source formatFM
Polyphony8
Number of sound types18 (and a PCM drum kit)
Display2.4" (320×240) full-color touchscreen LCD
USBConnectorUSB Type-C

Note: Use a USB cable that supports data transfer. USB bus power is supported.

Audio interface function2-in/2-out or 2-in/2-out (iPad)USB 2.0 Full Speed

44.1 kHz, 16/24-bit

2-in/4-outUSB 2.0 High Speed

44.1 kHz, 16/24-bit

Mass storage functionDeviceUSB 2.0 High Speed (5 V/200 mA power supplied when host)
Guitar Lab connectionUSB 1.1 Full Speed
DAW connection (control surface)USB 1.1 Full Speed
Mass storage functionHostUSB 2.0 High Speed (5V/200 mA power supplied)
USB MIDI keyboard connectionUSB 1.1 Full Speed (5 V/200 mA power supplied)
PowerBatteries: 4 AA (alkaline, lithium, or rechargeable NiMH)

AC adapter: ZOOM AD-17 (5V/1.0A)

• USB bus power is supported.

Estimated continuous operation time using batteriesDuring playback with +48V off and 32Ω headphone loadAlkaline batteries: about 5 hours

NiMH batteries (1900 mAh): about 5 hours

Lithium batteries: about 11 hours

• The above values are approximate.

• Continuous battery operation times were determined using in-house testing methods. They will vary greatly according to use conditions.

Power consumption5 W maximum
Dimensions256 mm (W) × 158 mm (D) × 61 mm (H)
Weight (including batteries)827 g

Note: 0 dBu = 0.775 Vrms

4-4-3 Kanda-surugadai, Chiyoda-ku, Tokyo 101-0062 Japan
Z2I-4584-01